The windows seem to be just calculated.- Rather interesting mapping of the wheels. Normals on the model as a whole are fine, with exception of most of the top area. Also the edges there should have vertices joined for normals not to make the edges so visible. Rear lights are a bit too big vertically, at the expense of the bottom vent line.- The bottom cover is mostly a bit different color on XJ220 and is shiny, so proper chrome should be there. It's not so visible with hires texture, more visible with the 256 one. Changing it to 224 will fix it.- Slight problem with mapping on the front, resulting in that vertical dark line. First, the dash has internal reading in MPH and so the reported speed is wrong as max speed defined is 360. :D It's definitely the most usable XJ 200 for NFS3 I think.Anyway, there are few things I had to modify for my personal use: Mainly it's clean and 256x256 texture is a must for me. I returned to NFS3 ~2 years ago and then due to lack of time off again and I see there are still great cars being made. Google Images simply for the other XJ220 images.Meteor/OD2011 - small guidance with the showcase files.G.L.97/Watcher of the Skies - help with the showcase audio files.Leo2236 - GT2CarViewer, used to extract the textures for the base for the body.AJ_Lethal - NFSHS CARP Editor, used as a base, before tweaking the CARP for NFS3.Schnoobler - help with the textures, such as the ones for the showcase and the edited NFS2 steering wheel.rata536 - a bunch of resources for the model, loading slides, help and main inspiration.DMN - Real Racing 3 meshes and textures, used as a base for the car.The car has optional CARHD.TGA and CARGAR.TGA texture files, the latter used with 256x256 resolution like the vanilla cars, and CARHD.TGA being a backup copy of CAR00.TGA's 512x512 default texture for the car.Run the game and select the desired vehicle.Copy one of the "04_00.qFS" files to "FeData/Slides" (rename "04_00 (PS1).qFS" to simply "04_00.qFS" if you're using rata536's loading slides).Copy the "FeData" items to the "FeData" folder, confirm to replace the "COMPARE.qFS" and -COMPARE.FSH" files. Open your Need for Speed III directory.Car compare slide, with support for G.L.97 and Schnoobler add-ons.Alternate loading slide compatible with rata536 loading slides:.8 colors (five XJ220 official, two Gran Turismo Jaguar model-based colors, one TWR XJ220S-based).-24 polies for the pop-up headlight body.3836 poiles in total with all LODs combined.The Jaguar XJ220 for Need for Speed III, inspired by rata536 models. zip had the wrong car file used, missing one of the colors that was later added. Updated loading slide: added drop shadow to the PS1 slide.Small correction to the PS1-styled loading slide.
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